Jeff Patton JeffPatton Location: Lexington, USA Language(s):
English Member Since: August 2002 Last Updated: 14 November 2009 Portfolio Views: 1069034 Chosen as Favorite: 521
Mike: Check the paint.mi file and remove the "hidden" tags from the shaders there. After that you might be able to build your own car paint shader inside the mental ray material. From there you could use a normal bump map in the mental ray material.
Although, I've been very happy with the car paints I've been creating with the A&D material. So you might want to give that a try and use a normal map inside the bump map of the A&D material.
Neil: Thank you for the support!
CoreArquitectos: Unfortunately I've had delays (again). I was hoping to have the videos ready for SIGGRAPH, but at this point it looks like I'm going to miss that deadline. After SIGGRAPH looks like I'm going to just lock myself in a room and finish these videos.
Firstly, I just wanted to let you know I think your work is top notch and I that it's great that someone such as yourself is willing to devote so much time to various forums to help the rest of us saps out!
Ok, now that i've massaged your ego (sincerely) would it be impolite of me to pick your brain? I have been trying to amend your max 6 caustic water scene for use in my own work and I've replaced the spot and skylight with mr sun and mr sky but now I get no caustics (even with the light energy ramped up to 1000000 and the caustic photons up to 250000). Any ideas?
Martin - Thank you sir! No problemo on the Masters awards, some awesome talent in the pool this year. I'm glad for those that won...heck, even I voted for Mr. McKay!