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Jeff Patton
JeffPatton


Location:
Lexington, USA

Language(s):
English

Member Since:
August 2002

Last Updated:
14 November 2009

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460 Comments 46 Pages < 8 7 6 5 4 >
June 13, 2007. 14:10PM
name:
JeffPatton
entry: Chowda - Most of my concrete is an A&D material with a concrete bitmap for the diffuse, specular, and bump. However I also have some procedural concretes, and at times I'll even mix the two (procedural & bitmaps).
June 14, 2007. 22:05PM
name:
JCAddy
entry: Great car shaders. You da man. Mind if I ask what those are used for?
June 15, 2007. 10:15AM
name:
neil09
entry: Great car shader Jeff. Fantastic....
June 15, 2007. 13:34PM
name:
JeffPatton
entry: Jason: It's for a few projects actually. Some training material...and I may also use it in my masters class at SIGGRAPH this year (not 100% sure about that yet). Also, I wanted to use it to create an animation or two for a certain plugin review...

Neil: Thank you sir!

Glacierise & Moryabi: Sorry for the late replies. Thank you for the comments.
June 19, 2007. 15:45PM
name:
ToddD
entry: You just keep raising the bar, those materials are frickin beautiful! I love the primer, very well done my friend!

Neeg!
June 20, 2007. 18:38PM
name:
JeffPatton
entry: Thank you sir! Can't wait to see more additions to your gallery. Neeg!
June 22, 2007. 20:17PM
name:
simmsimaging
entry: Thanks for everything you've shared Jeff - the materials, tutorials, and information in general (here and elsewhere in the forums) has been incredibly helpful.

b
July 09, 2007. 13:00PM
name:
wadeyST
entry: HI jeff great work by the way. just a quick comment on your last terrain tutorial.
How do you get the height displacement map to work?
I cant seem to find it.
had to cheat and use a mix map and then a black and white output map with values of 300+ to get the displacement to work. (it looks fine but is a bit tricky to get the desired heights, needs alot of experimenting.

July 09, 2007. 21:45PM
name:
JeffPatton
entry: The height displacement map was added to Max7, so if you're using Max6 then that would explain why the height displacement map isn't available. OR, if you're using Max9 and trying to add it to an A&D material, it won't show up as an option for the "normal" displacement map. You have to scroll down to the mental ray connection rollout at the bottom of the A&D material and use the displacement map slot there instead.
July 10, 2007. 14:49PM
name:
CoreArquitectos
entry: hello jeff, congratulations for your great work, as I understood in your blog of the 2006 these producing dvds of trainings for 3ds max, and that you hope to have them to beginning of the 2007,

where the dvds trainings of mental ray can be acquired, for their purchase?

sorry my bad english
460 Comments 46 Pages < 8 7 6 5 4 >

 
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