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Jeff Patton
JeffPatton


Location:
Lexington, USA

Language(s):
English

Member Since:
August 2002

Last Updated:
29 June 2008

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283 Comments 29 Pages < 29 28 27 26 25 >
April 29, 2008. 15:37PM
name:
daveb867
entry: jeff this may come across as a stupid question but these new production shaders for incorporating 3d objects into photographs are amazing, i love them, however i have one slight problem.

i have never done any camera matching so is this vital??

for some silly reason i was under the impression that i could just get the background image and the mirrorball image and voila, clearly not.

any chance you could detail a workflow from scratch for using the production shaders in this way???

i watched the feature videos for them but they don't mention anything about matching persepctive, they just say move your 3d object so that it is algned correctly, but am i right in thinking that we still need to go through a camera matching process???

sorry bit long winded but i got there in the end
April 30, 2008. 02:07AM
name:
JCAddy
entry: Thanks pal and thanks again for letting me be a part of a great project.
April 30, 2008. 18:28PM
name:
westcoast13
entry: Jeff, i only just saw your response to my comment, i disagree, you have every bit the talent of a traditional artist!!
May 06, 2008. 04:07AM
name:
GeoffDuncan
entry: Jeff - thanks for all your blogging, tips, materials, ideas, and inspiration.

Been a fan for ages and have learned a lot from dissecting your examples from your site.

cheers & best wishes from New Zealand. If you are ever down this way I'll buy you dinner.

May 08, 2008. 10:36AM
name:
Jammer
entry: Hello Jeff
Your knowledge in MR are great, i always check your blog every week
But i notice that in internet we have lack of MR tips for render to texture settings.
As i know it`s very hard to archive good result with MR if i want to do RTT of interior, i always have problems with FG maps and i try many methods freeze fg and mix of them but MR distribute FG samples wrong then they do RTT ^)
it would be good if you have some free time to share your knowledge in that issue on your MR blog.
Best Regards
May 12, 2008. 21:40PM
name:
JeffPatton
entry: GeoffDuncan - Thanks for the comment!

Jammer - It is difficult to work with RTT & mental ray in 3ds Max. In fact, there are too many issues to deal with in it's current state for me to personally use it. That's just me though...hopefully RTT will see some lovin' in future versions.
May 14, 2008. 08:12AM
name:
daveb867
entry: hi jeff

sorry to pester you and this sound a bit demanding but i left a comment on april 29th, any chance you could take a look at it for me as its something i'm really struggling with

cheers, thanks for all the help you have given me so far
May 14, 2008. 11:50AM
name:
JeffPatton
entry: Yes, you need to try and match the camera angles. You can eyeball it for simple compositions. All the production examples in my gallery I've quickly eyeballed. They aren't perfect, but close enough for my test renders. However, if you're trying to build geometry onto the background plate then you'll need be concerned with more precise camera matching so the perspective aligns properly.

Simple camera matching tutorial:
http://www.evermotion.org/tutorials/compositing/arch/
(Others are listed on Google)
May 15, 2008. 07:37AM
name:
daveb867
entry: cheers jeff once again for the prompt reply
May 16, 2008. 15:54PM
name:
DiegoDC
entry: excellent works Jeff!!
greetings
Diego
283 Comments 29 Pages < 29 28 27 26 25 >

 
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