Jeff Patton JeffPatton Location: Lexington, USA Language(s):
English Member Since: August 2002 Last Updated: 14 November 2009 Portfolio Views: 1069087 Chosen as Favorite: 521
Hi Jeff!! recently I tried to achieve a specific BOKEH effect. I know that it works well on maya with mental ray, have You faced this problem on 3ds max 2008?? I didn't find similar shader on 3ds max. Can You help??
Zazaar - Are you referring to the mia_lens_bokeh shader? If so, I haven't encountered any problems with using it in 3ds Max. Of course in 3ds Max 2008 it's hidden by default in the architectural_max.mi file for those that don't know about it. So you'd have to un-hide it before it'll work in 3ds Max 2008.
Some mental ray shaders are hidden in max for various reasons. For example, perhaps they aren't supported by 3ds Max/Autodesk (yet). Some may be hidden because they are designed for programming purposes (not so useful inside the material editor of max), etc.