Jeff Patton JeffPatton Location: Lexington, USA Language(s):
English Member Since: August 2002 Last Updated: 14 November 2009 Portfolio Views: 1069085 Chosen as Favorite: 521
Just have to say that your last blog update blew me away.
Every single picture was so photorealistics I had to look at each for a good 15 minutes before I closed them.
That clay material looks insane and I can't wait to try it out myself. I'm sensing that scene must have taken quite a bit of time to render so I guess that replacing my normal clay renders with this will increase my WIP-renders quite a bit, but I'll score way high on style points.
About the cornell box test:
- How did you achieve that warm glow coming from the light? Is it the light we're seeing or something in front of it?
About the bathroom scene:
- The porcelain(sp?) material looks insane. Are you using the A&D porcelain material you posted some time ago or is this something else? I would love to have a look at that material, that is if it's something else than the A&D one because I have looked at that ... alot. :P
The clay material won't slow your render too bad as long as you stick to the highlights & FG only mode for reflectivity. If you use actual glossy reflections it will require a high amount of samples to clear the noise from such a glossy material. However, the fast (interpolate) option would speed up the render if you do choose to use realistic glossy reflections.
The cornell box: The warm glow from the light comes from the glare lens shader.
The bathroom scene porcelain is the porcelain ProMaterial preset. ProMaterials are only available in 3ds Max 2009. However, I'm pretty certain the .mat file I've previously posted in my blog here contains an A&D porcelain material and it'll provide a similar result.
Ahhh, no worries. The light used in that scene is a single visible photometric area light. The visible option on the photometric lights is new to 3ds Max 2009.
Hey Jason, The ProMaterials first and foremost offer compatibility with Revit. Then they provide users a material with accurate, measured settings and minimal adjustments required by users.
HI, Jeff,can you explain me the setting light for the studio clay, I follow your steps to do the studio setting, but dont have luck, you mray techniques are very good
Hi pablorops, which aspect(s) of the scene do you need more details on? Keep in mind I've posted that scene (minus the shadow cards) in previous blog entries so you can download it and take a look at all the settings. The only thing that's missing from the scene I posted previously is the shadow boxes that I briefly discussed in my 4/11/08 blog entry.
If you're using an older version of 3ds Max (6-9) and can't open the file for review, then there's no need in me explaining this setup because it would be completely different for previous versions that do not have the skylight portals or photographic exposure control options.