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Jeff Patton
JeffPatton


Location:
Lexington, USA

Language(s):
English

Member Since:
August 2002

Last Updated:
29 June 2008

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283 Comments 29 Pages < 24 23 22 21 20 >
March 18, 2008. 11:36AM
name:
mime1
entry: Awesome blog. I like reading it even if I got not much to do with 3d rendering You have a talent for writing about all those complex things in such interesting way. Looking forward to see some "realistic rendering of human portrait" chapter Greetz!!
March 18, 2008. 13:55PM
name:
JeffPatton
entry: daveb867: HDR's should be linear (gamma 1.0). So if you have your global bitmap input gamma set to anything other than 1.0 you'll need to use the local gamma settings available when you load your .hdr (or any bitmap). OR you can use the gamma/gain shader (part of the production shaders) to configure gamma locally. Keep in mind that there's no guarantee that the .hdr you download is correctly saved as gamma 1.0! Clear as mud eh?

amitjersy: Practically all lights in 3dsmax are compatible with mental ray. The most accurate light sources are the photometric lights. Just make sure your scene is scaled properly (real world values), or you won't get the full benefit of using photometric lights.

mime1: Thanks. Realistic CG human portraits eh?...I think I'll have to vastly improve my texture painting skills prior to tackling that topic.
March 18, 2008. 15:22PM
name:
JCAddy
entry: The new entry is very creative and original Jeff. Thanks for explaining the 'myths' in using the self illumination A&D option.

PS - Nice new title banner.
March 18, 2008. 19:26PM
name:
JeffPatton
entry: Thank you sir!
March 19, 2008. 02:27AM
name:
milfora
entry: Jeff,

Thanks for all your efforts in producing this blog - it is just aweome!
I have a small query regarding the colour bleeding / final gather scene (31st Jan 2008 blog)

How did you get the wood floor so richly coloured? When I render the scene you provided, the timber floor looks washed out. I have tried adjusting the photographic exposure control but
have had no luck.

Keep up the great work

Drew
March 19, 2008. 05:27AM
name:
JeffPatton
entry: Short answer: I'd say your gamma settings are different from mine. Unfortunately I can't say "use this gamma setting" because it's totally dependent on your monitor(s) (and preference), and your bitmaps/texture maps....keep in mind that not everything is (or should be) gamma 2.2.

As you can probably tell, gamma in 3ds Max is a rather complex issue and I can't do it justice from a guestbook entry. So for now, if you're not familiar with gamma, do some digging around on the popular forums/Google to find more info.
March 21, 2008. 04:22AM
name:
MarcoTomaselli
entry: Hi jeff....congrats for all images...i have a doubt...in your renders with photo in the backgrond...the reflect in car is hdri or the photo ? i like very much your renders....

sorry for my wrong english
March 21, 2008. 04:30AM
name:
MarcoTomaselli
entry: Hi jeff....congrats for all images...i have a doubt...in your renders with photo in the backgrond...the reflect in car is hdri or the photo ? i like very much your renders....

sorry for my wrong english
March 21, 2008. 06:42AM
name:
MaryamNademi
entry: Stunning addition jeff!
That Mercedes is looking so real!
Regards
March 21, 2008. 12:08PM
name:
JeffPatton
entry: MarcoTomaselli: Thanks, the environment/background is a spherically mapped 360 deg panoramic HDR.

MaryamNademi: Thank you.
283 Comments 29 Pages < 24 23 22 21 20 >

 
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