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Jeff Patton
JeffPatton


Location:
Lexington, USA

Language(s):
English

Member Since:
August 2002

Last Updated:
14 November 2009

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460 Comments 46 Pages < 24 23 22 21 20 >
March 18, 2008. 19:26PM
name:
JeffPatton
entry: Thank you sir!
March 19, 2008. 02:27AM
name:
milfora
entry: Jeff,

Thanks for all your efforts in producing this blog - it is just aweome!
I have a small query regarding the colour bleeding / final gather scene (31st Jan 2008 blog)

How did you get the wood floor so richly coloured? When I render the scene you provided, the timber floor looks washed out. I have tried adjusting the photographic exposure control but
have had no luck.

Keep up the great work

Drew
March 19, 2008. 05:27AM
name:
JeffPatton
entry: Short answer: I'd say your gamma settings are different from mine. Unfortunately I can't say "use this gamma setting" because it's totally dependent on your monitor(s) (and preference), and your bitmaps/texture maps....keep in mind that not everything is (or should be) gamma 2.2.

As you can probably tell, gamma in 3ds Max is a rather complex issue and I can't do it justice from a guestbook entry. So for now, if you're not familiar with gamma, do some digging around on the popular forums/Google to find more info.
March 21, 2008. 06:42AM
name:
MaryamNademi
entry: Stunning addition jeff!
That Mercedes is looking so real!
Regards
March 21, 2008. 12:08PM
name:
JeffPatton
entry: MarcoTomaselli: Thanks, the environment/background is a spherically mapped 360 deg panoramic HDR.

MaryamNademi: Thank you.
March 23, 2008. 12:40PM
name:
far
entry: wow, I just checked each work by you, it is simply amazing to see your work. Good luck with future projects
March 28, 2008. 15:22PM
name:
amitjersy
entry: Hello, Jeff, I m doing Revit for now, I think I can model better Arch Models in Revit than Max. I m planning to render Rvit models in Max with MR. But I know that Revit produce huge file size (around 5 to 10 MB) & it is the bottleneck while Rendering in Max. Max Crashes frequently, can u tell me how to lower the size of Arch model in Max or Revit, so that Rendering can be done smoothly. Also do u produce scene files of ur Arch Work, if yes Where I can download it. I know u r master in MR.
March 28, 2008. 16:43PM
name:
amitjersy
entry: Hello, Jeff, I m doing Revit for now, I think I can model better Arch Models in Revit than Max. I m planning to render Rvit models in Max with MR. But I know that Revit produce huge file size (around 5 to 10 MB) & it is the bottleneck while Rendering in Max. Max Crashes frequently, can u tell me how to lower the size of Arch model in Max or Revit, so that Rendering can be done smoothly. Also do u produce scene files of ur Arch Work, if yes Where I can download it. I know u r master in MR.
April 04, 2008. 12:44PM
name:
daveb867
entry: hi jeff

i heard something the other day which was:

"as a general rule of thumb: if the interior scene is not covered by more than 50% of direct sunlight, then GI should be incorporated into the FG solution"

however my scene's look ok when using just FG, but they are really blue (which is expected when rendered with default white material override.

but then when i incorporate GI, the scene becomes really 'overbright' and more white than just the FG solution.

how would i control this??

i must admit the GI inclusion does help out when rendering certain objects within the scene, e.g. cloth curtains

so i would like to be able to include it without giving the scene overkill on the lighting
April 04, 2008. 20:45PM
name:
JeffPatton
entry: amitjersy: Afraid I don't know much about Revit (never used it). Perhaps using Xref's would help with those files. Short of that, switching to 64-bit surely would help you deal with any large sized files.

Marco: I use these: http://www.doschdesign.com/products...ackgrounds.html

daveb867: I don't agree with that statement, but that's just my opinion based on my own workflow. I generally always use GI for architectural interiors. If the sun isn't really contributing to the scene I simply disable it from generating photons. The Dwayne Ellis scene in my gallery is a good example of this. The mrSun is still in the scene (it's behind the camera, out of sight). But I still used GI photons in the scene for the other light sources. The sun was the only light that didn't generate photons. Again, that's just me...other's may prefer a different work flow.

If your scene is overbright, and all the lights are configured properly, sounds like you simply need to adjust your exposure settings.
460 Comments 46 Pages < 24 23 22 21 20 >

 
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