Jeff Patton JeffPatton Location: Lexington, USA Language(s):
English Member Since: August 2002 Last Updated: 14 November 2009 Portfolio Views: 1069052 Chosen as Favorite: 521
Thanks for all your efforts in producing this blog - it is just aweome!
I have a small query regarding the colour bleeding / final gather scene (31st Jan 2008 blog)
How did you get the wood floor so richly coloured? When I render the scene you provided, the timber floor looks washed out. I have tried adjusting the photographic exposure control but
have had no luck.
Short answer: I'd say your gamma settings are different from mine. Unfortunately I can't say "use this gamma setting" because it's totally dependent on your monitor(s) (and preference), and your bitmaps/texture maps....keep in mind that not everything is (or should be) gamma 2.2.
As you can probably tell, gamma in 3ds Max is a rather complex issue and I can't do it justice from a guestbook entry. So for now, if you're not familiar with gamma, do some digging around on the popular forums/Google to find more info.
Hello, Jeff, I m doing Revit for now, I think I can model better Arch Models in Revit than Max. I m planning to render Rvit models in Max with MR. But I know that Revit produce huge file size (around 5 to 10 MB) & it is the bottleneck while Rendering in Max. Max Crashes frequently, can u tell me how to lower the size of Arch model in Max or Revit, so that Rendering can be done smoothly. Also do u produce scene files of ur Arch Work, if yes Where I can download it. I know u r master in MR.
Hello, Jeff, I m doing Revit for now, I think I can model better Arch Models in Revit than Max. I m planning to render Rvit models in Max with MR. But I know that Revit produce huge file size (around 5 to 10 MB) & it is the bottleneck while Rendering in Max. Max Crashes frequently, can u tell me how to lower the size of Arch model in Max or Revit, so that Rendering can be done smoothly. Also do u produce scene files of ur Arch Work, if yes Where I can download it. I know u r master in MR.
"as a general rule of thumb: if the interior scene is not covered by more than 50% of direct sunlight, then GI should be incorporated into the FG solution"
however my scene's look ok when using just FG, but they are really blue (which is expected when rendered with default white material override.
but then when i incorporate GI, the scene becomes really 'overbright' and more white than just the FG solution.
how would i control this??
i must admit the GI inclusion does help out when rendering certain objects within the scene, e.g. cloth curtains
so i would like to be able to include it without giving the scene overkill on the lighting
amitjersy: Afraid I don't know much about Revit (never used it). Perhaps using Xref's would help with those files. Short of that, switching to 64-bit surely would help you deal with any large sized files.
daveb867: I don't agree with that statement, but that's just my opinion based on my own workflow. I generally always use GI for architectural interiors. If the sun isn't really contributing to the scene I simply disable it from generating photons. The Dwayne Ellis scene in my gallery is a good example of this. The mrSun is still in the scene (it's behind the camera, out of sight). But I still used GI photons in the scene for the other light sources. The sun was the only light that didn't generate photons. Again, that's just me...other's may prefer a different work flow.
If your scene is overbright, and all the lights are configured properly, sounds like you simply need to adjust your exposure settings.