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Jeff Patton
JeffPatton


Location:
Lexington, USA

Language(s):
English

Member Since:
August 2002

Last Updated:
29 June 2008

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283 Comments 29 Pages < 22 21 20 19 18 >
February 14, 2008. 22:05PM
name:
JeffPatton
entry: Just a guess, but it sounds like you may be trying to use a save final gather map or possibly ambient occlusion in your tests. I tried a simple setup as you describe with using the cutout map of an A&D material and encountered no problems:
http://jeffpatton.net/Temp/visibility_test.mov

Ambient occlusion generally doesn't play well with opacity maps, so if you're using AOCC that may be contributing to your problem. Similar info here:
http://www.vizdepot.com/forums/showthread.php?t=7696

Final Gather is view dependent, so if anything other than your camera moves (or changes), you should calculate final gather each frame instead of using a saved final gather map.
February 19, 2008. 10:35AM
name:
Bliz
entry: Hi Jeff,
Thanks for the reply re: converting your max mr materials for maya use. I think when I have some spare time I'll try and manually recreate your mia shaders in maya and see how viable/quick that is. I'll let you know if I make any progress.
The xml way sounds interesting but I have zero scripting skill so that's a non-starter for me.

Cheers,
Bliz::..
February 25, 2008. 11:30AM
name:
daveb867
entry: hi jeff

good work on the last blog post, it has eliminated the problem i was having with dark areas on glass objects.

just what i was after

i will soon have a portfolio up and running that you will be able to look at to see what i have produced with your subconcious help

its developing very slowly at the minute as i have a full tiem job that takes up the majority of my time unfortunately
March 01, 2008. 07:33AM
name:
gimik
entry: hi jeff,

thanks for sharing your mentalray expertise. i'm not sure if it's kosher to ask random questions here, but it seems fruitful given the past entries.

i'm brand new to mr, and i'm getting some odd hangs when working with materials. when mr is rendering the mat editor, switching between materials takes significantly longer, and specifically, whenever there is a blend or multi-sub in the editor each click takes a good 10-15 seconds. this behavior is apparent in both max9 and max10 (2008).. is this common? are there any solutions or workarounds?

thanks again,
greg
March 01, 2008. 16:29PM
name:
JeffPatton
entry: I don't have an official explanation as to why a multisub or blend material would slow down the material editor. I guess if they included multiple raytraced sub-materials then it would simply take a little longer for mental ray to render those preview spheres in the material editor...beyond that, I don't know.

At any rate, I'd think enabling the manual update switch on the material editor would speed things up again since you'd only refresh the material preview when you wanted/needed to.
March 01, 2008. 21:37PM
name:
Persian-Miniaturist
entry: Hi dear friend Jeff.you have got a nice gallery.
I really love your works. They're very soft & energetically.EXCELLENT WORKS
Good luck for all times.


Mohsen
March 04, 2008. 05:03AM
name:
Jeanah
entry: OMG, you are disgustingly brilliant! Very realistic models. Thanks for your help on my mentalray problem. I'm certain it's one of the things you mentioned.
March 04, 2008. 16:08PM
name:
daveb867
entry: slight problem jeff

the "tutorial" you gave about using sky bitmaps on an inverted sphere works fine with p/graphic exposure, only problem i'm having now is that my mental ray sun is having no effect at all

i have followed tutorial except for adjusting to p/graphic exposure

i think i'm missing something really small (or maybe not)
March 04, 2008. 16:42PM
name:
JeffPatton
entry: Persian-Miniaturist - Thank you.

Jeanah - Thanks (I think)... Hope you get that water issue resolved.

daveb867 - Sounds like you didn't turn off the shadow casting option on your dome.
March 04, 2008. 16:47PM
name:
daveb867
entry: i just logged back in to say i was being really thick :( and that i hadn't unchecked cast and receive shadows

but your too quick jeff

thanks anyway

oooo, quick question??? when you are using p/graphic exposure do you have your gamma set at 1.8 regardless of what it is you are rendering??
283 Comments 29 Pages < 22 21 20 19 18 >

 
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