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Jeff Patton
JeffPatton


Location:
Lexington, USA

Language(s):
English

Member Since:
August 2002

Last Updated:
14 November 2009

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460 Comments 46 Pages < 4 3 2 1 >
December 14, 2006. 17:12PM
name:
JeffPatton
entry: Hey ciscocd1, I don't have an exact release date. Shouldn't be too much longer though.
December 20, 2006. 13:53PM
name:
JeffPatton
entry: Hi Marco, I updated that last blog entry to add the settings. It's a simple setup, I put the hdr in the scene environment map slot. Then added a skylight to the scene and setup the final gather. Just keep in mind those settings aren't for speedy renders (but surprisingly, it wasn't as slow as I expected it to be).
December 21, 2006. 04:31AM
name:
JeffPatton
entry: The hdri is generating those shadows because of the high fg settings I used and the fact that it's a good .hdr file. BTW, the .hdr file is the kitchen probe that's readily available online.
January 11, 2007. 23:03PM
name:
tm82
entry: you wouldn't happen to be in lexington kentucky would ya?
January 17, 2007. 06:55AM
name:
meers
entry: Jeff, you are the man!
Your insight into Mental Ray has helped me a lot. Ever thought of realeasing a DVD?
Your caustics info is great. Looking forward to the mental ray material library.
cheers Matt
January 17, 2007. 13:30PM
name:
neil09
entry: Hi Jeff please help me out. Please check this link http://forums.cgsociety.org/showthread.php?f=6&t=452298
January 18, 2007. 04:46AM
name:
JeffPatton
entry: tm82 - Hi, I'm not located in Lexington Kentucky.
Meers - Hi, Thank you for the kind words. I'm working on releasing some training material for mental ray/3dsmax now.
Neilindian - Hey, I just replied to your thread.
January 21, 2007. 12:12PM
name:
meers
entry: Hi Jeff. Wow so you are working on a DVD?! Cool stuff. Any idea when it will be released?
January 24, 2007. 10:50AM
name:
Dashkevicz
entry: Hey, Jeff, I recently had a problem with the A&D shader with caustics. Just to make sure you didn't do the same thing I did: goto the "advanced rendering options" pannel on the A&D shader and make sure that the "Refract light and generate Causic effects" option is enabled (The default is "Use tranparent shadows") That fixed the behavior for me.
January 26, 2007. 19:32PM
name:
JeffPatton
entry: Thank you Dashkevicz, you're right, I did not have that option enabled. After reading your post I thought that would fix the problem with my test scene for sure. But I ran a test render with that option enabled and oddly enough it still produced the same result. Looks like I'll have to create a new scene and verify if it's just something quirky with this current test scene.
460 Comments 46 Pages < 4 3 2 1 >

 
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