Jeff Patton JeffPatton Location: Lexington, USA Language(s):
English Member Since: August 2002 Last Updated: 4 November 2009 Portfolio Views: 1048107 Chosen as Favorite: 517
Well, I just bought your cd from the gnomon workshop about the car rendering, and it seems to be quite interesting.
When I started off with max, I always wanted to make a photo-realistic car but was not able to model it (lol), so just thought of lighting,texturing and compositing.
I have a little bit of problem here:
I tried to setup the things as in the video,everything worked out to be great when i rendered but only the bg was irritating me as after the render completed, there was a big white spot in the image where the sun was actually in the bg(not talking about the mrsun). I lateron figured out that the problem was due to setting up the exposure value to 14 in the Environment and Effects dialogue box. So i set it up to 15 but then the render came out to be dull. The Physical scale was unitless and setup to 80000.
So what would you suggest?
A lower exposure value with a lower physical scale or let the exposure be 15 and higher the physical scale.
Or may be just photoshop it?
what would be the way that would be more accurate??
Well, I just bought your cd from the gnomon workshop about the car rendering, and it seems to be quite interesting.
When I started off with max, I always wanted to make a photo-realistic car but was not able to model it (lol), so just thought of lighting,texturing and compositing.
I have a little bit of problem here:
I tried to setup the things as in the video,everything worked out to be great when i rendered but only the bg was irritating me as after the render completed, there was a big white spot in the image where the sun was actually in the bg(not talking about the mrsun). I lateron figured out that the problem was due to setting up the exposure value to 14 in the Environment and Effects dialogue box. So i set it up to 15 but then the render came out to be dull. The Physical scale was unitless and setup to 80000.
So what would you suggest?
A lower exposure value with a lower physical scale or let the exposure be 15 and higher the physical scale.
Or may be just photoshop it?
what would be the way that would be more accurate??
Thanks sir for answers. Gradient ramp to control light appearance, yes I heard that sometime but didn't connect it to this blurry effects. About translucent object, u're right, it'd be very time-consuming & hard to control the result (seem it's the way people make soft light boxes in reallife...?)
Oh, and of course I didn't mention about job 'coz you've join 3D since 198x and work in very long time as freelance artist. Surely job isn't a problem for you at all.
You wrote that you started to learning photography, ur gallery looks pretty eye-catching n beautiful. Especial those ones display animal & flowers. So beautiful~
nnq2603 - "Can u give some details about way you build that studio in 3d environment?" - Use self-illuminated meshes to represent the visible light sources & assign a gradient ramp or painted bitmap to drive the self-illumination. You could also put a translucent object in front of a traditional light source, but naturally that will increase the render times.
nnq2603 - "Why a lot of renders in your gallery here usually come out from another guy's model? Using pre-made models n deal with setup:light/mat/etc... for quality result is nice n not easy but portfolio seems looks weaker a bit by those models." - I'm sure it does weaken my portfolio to some extent. Especially true if I were looking for a job as a modeler and/or generalist. Bottom line, I'll have to add more of my own content in the future to balance things out a bit.
johannmoises - "I got some images in 360º very beautiful and I would use them in my studies as Background (Architectural and etc...) on 3ds max. They are those panoramic or 360 º images in .JPG, I do not know how to use them correctly, you could give me a HELP?" - Assuming they are daytime images and you want to use them in conjunction with the mrSun to help illuminate the scene I would:
1. Create a daylight system with the mrSun & skylight (no mrSky).
2. Assign your 360 background as the scene environment using spherical mapping & correct gamma settings.
3. Configure the skylight to use the environment.
4. Enable the mrPhotographic Exposure control & configure it for a daylight scene.
5. Use the unitless physical scale option on the mrPhotographic Exposure control and configure it for something like 80000 units.
6. Enable FG & render.
If you only want to use them for reflections/background and not illumination then follow the above steps but use the mrSky in the daylight system instead of the skylight & disable the aerial perspective option on the mrSky.
Hello Jeff,how are you?Well, I have a simple problem.I got some images in 360º very beautiful and I would use them in my studies as Background (Architectural and etc...) on 3ds max. They are those panoramic or 360 º images in .JPG, I do not know how to use them correctly, you could give me a HELP?And SORRY SORRY for bad english! I love your tutorials,I always buy what I can,they are perfects!!!
Thank you man,I´ll be waiting for the answering.
See you!
Hey man, can I ask you more info about "soft light boxes" that you mentioned in description of a image (which display a yellow car with blurry reflection)... Can u give some details about way you build that studio in 3d environment?
And another question... sorry if you don't like it. Just my quez... Why a lot of renders in your gallery here usually come out from another guy's model? Using pre-made models n deal with setup:light/mat/etc... for quality result is nice n not easy but portfolio seems looks weaker a bit by those models.
I've been a fan of your work for a long time now, and I have just recently purchased one of your Gnomon videos (interior lighting), and will be looking to get a few more in the future...
Just a quick question, when I downloaded the file from Gnomon, was there meant to be an attached scene file that I could follow along with? Or just the video itself? I always like to work through a similar scene as I progress through the video.
What is it about sand that you can do with the VRay displacement modifier that you can't with the displacement options in mental ray?
The separate lighting & HDR is a simple one. All you need to do is assign the environment HDR to your scene environment and then assign the lighting HDR to the skylight in your scene & enable FG. Ex.http://forums.cgsociety.org/showthread.php?f=6&t=810610
On the pirating thing...I know there are a lot of people out there that still buy the content. I also know that some of the people that look at the pirated stuff will eventually purchase the software/content IF it's something worth while to them.
Like it or not I guess we all have to simply accept that's just today's reality.