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<title>jeffpatton's CGPortoflio Gallery</title>
<link>http://jeffpatton.cgsociety.org/gallery/</link>
<description>jeffpatton's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>32Ford of Christophe Desse</title>
	<link>http://jeffpatton.cgsociety.org/gallery/647630</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1214659585_small.jpg"><br><br>Being the car freak I am, when I read that Christophe Desse had graciously shared more of his modeling talent with the 3d community for playing/testing, I simply had to partake.  <br />
<br />
Link:<br />
<a href="http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359" target="_blank">http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359</a><br />
<br />
Many thanks Christophe.]]>
	</description>
	<pubDate>Sat, 28 Jun 2008 13:26:29 +0000</pubDate>
	</item>
	<item>
	<title>Black Mercedes SLR</title>
	<link>http://jeffpatton.cgsociety.org/gallery/610719</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1205985516_small.jpg"><br><br>This was mainly just a test render (probably seems like that's all I do)...but the SLR model came from Evermotion (thanks), here's the link: <a href="http://www.evermotion.org/vbulletin/showthread.php?t=64865" target="_blank">http://www.evermotion.org/vbulletin...ead.php?t=64865</a><br />
<br />
So, in this render I created the lighting, texturing, and composition, but not the modeling of the car.]]>
	</description>
	<pubDate>Thu, 20 Mar 2008 03:58:38 +0000</pubDate>
	</item>
	<item>
	<title>Dwayne Ellis bathroom scene</title>
	<link>http://jeffpatton.cgsociety.org/gallery/606707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1205169636_small.jpg"><br><br>This model is created by Dwayne Ellis <a href="http://www.dwayne-ellis.com/" target="_blank">http://www.dwayne-ellis.com/</a><br />
<br />
I configured the scene in mental ray with the mrSun/mrSky, one skylight portal at the window opening, and one photometric light in the shower area.  Subtle DOF was added in post as well as the chromatic aberration and slight color correction.]]>
	</description>
	<pubDate>Mon, 10 Mar 2008 17:20:38 +0000</pubDate>
	</item>
	<item>
	<title>Mercedes SLR2</title>
	<link>http://jeffpatton.cgsociety.org/gallery/611259</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1206071908_small.jpg"><br><br>Car mesh came from Evermotion.org:<a href="http://www.evermotion.org/vbulletin/showthread.php?t=64865" target="_blank">http://www.evermotion.org/vbulletin...ead.php?t=64865</a><br />
<br />
As in my previous render of this model, I was responsible for lighting/texturing/composition of this render, not modeling of the vehicle.<br />
<br />
Color version can be seen here:<a href="http://jeffpatton.net/Tests/Mercedes_03.jpg" target="_blank">http://jeffpatton.net/Tests/Mercedes_03.jpg</a><br />
]]>
	</description>
	<pubDate>Fri, 21 Mar 2008 03:58:30 +0000</pubDate>
	</item>
	<item>
	<title>Production shader test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/591734</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1202103732_small.jpg"><br><br>Anytime I go out I try to take my digital camera with me so I can either grab some reference photos, textures, or in this case I took my handy &quot;Christmas ornament on a stick&quot; with me to grab some photos/probes for use with the new mental ray production shaders.<br />
<br />
The production shaders are fairly easy to configure (and can be darn useful)...Kudo's to Zap!]]>
	</description>
	<pubDate>Mon, 04 Feb 2008 05:42:32 +0000</pubDate>
	</item>
	<item>
	<title>Modern Bathroom</title>
	<link>http://jeffpatton.cgsociety.org/gallery/578758</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1199280799_small.jpg"><br><br>A simple lighting/texturing study of a &quot;modern&quot; bathroom scene.  Several of the models are from Evermotion.  Both renders use photometric lights with IES profiles.  The day time version also has sky portals outside the windows and a mrSun/mrSky.  Both global illumination and final gather were used for the indirect lighting.]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 13:33:28 +0000</pubDate>
	</item>
	<item>
	<title>Oddball</title>
	<link>http://jeffpatton.cgsociety.org/gallery/554169</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1193317376_small.jpg"><br><br>Just an exploration of new mental ray features in 3ds Max 2008.  Features used: mr Portal Lights, Photographic Exposure Control, and the Arch: DOF / Bokeh camera shader]]>
	</description>
	<pubDate>Thu, 25 Oct 2007 13:02:58 +0000</pubDate>
	</item>
	<item>
	<title>Glass room</title>
	<link>http://jeffpatton.cgsociety.org/gallery/546507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1191470999_small.jpg"><br><br>This is my render of a scene I made for a lighting/texturing charrette at <a href="http://vizdepot.com/" target="_blank">http://vizdepot.com/</a>]]>
	</description>
	<pubDate>Thu, 04 Oct 2007 04:10:01 +0000</pubDate>
	</item>
	<item>
	<title>Canyon run</title>
	<link>http://jeffpatton.cgsociety.org/gallery/527775</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1186790926_small.jpg"><br><br>I used 3dsmax/mental ray to create this image.  The car model was provided by others.  I composed/textured/lit/rendered the image.]]>
	</description>
	<pubDate>Sat, 11 Aug 2007 00:08:48 +0000</pubDate>
	</item>
	<item>
	<title>Mental ray architectural interior test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/527772</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1186789845_small.jpg"><br><br>Used the Evermotion scene that ships with Max9 for a quick lighting test.  Final Gather only used for the indirect illumination.]]>
	</description>
	<pubDate>Fri, 10 Aug 2007 23:50:47 +0000</pubDate>
	</item>
	<item>
	<title>Mental ray architectural interior test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/527773</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1186790063_small.jpg"><br><br>I used this scene from Turbosquid (user name &quot;Image Kingdom&quot;) to demonstrate a simple FG &amp; daylight system lighting technique for SIGGRAPH.  The only light source in this scene is the mrSun/mrSky system.]]>
	</description>
	<pubDate>Fri, 10 Aug 2007 23:54:25 +0000</pubDate>
	</item>
	<item>
	<title>Displaced terrain</title>
	<link>http://jeffpatton.cgsociety.org/gallery/509154</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1182364562_small.jpg"><br><br>Here's an example of a simple terrain made with a mental ray displacement map.  Added DOF in post with a z-depth pass.  Render time was about 6 minutes on a dual xeon 3.2 system.]]>
	</description>
	<pubDate>Wed, 20 Jun 2007 18:36:03 +0000</pubDate>
	</item>
	<item>
	<title>Primer paint test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/507551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181925422_small.jpg"><br><br>Testing my primer/flat/matte (whatever you want to call it), paint setup.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 16:37:05 +0000</pubDate>
	</item>
	<item>
	<title>Camaro in the forest</title>
	<link>http://jeffpatton.cgsociety.org/gallery/551901</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1192758060_small.jpg"><br><br>This was a quick setup in 3ds Max 2008 / mental ray to test out the new features &amp; production shaders.  Shaders &amp; features used: <br />
mr Matte/Shadow/Reflection, mr Gamma &amp; Gain, photographic exposure control, and Glare.<br />
<br />
The car model was created by Piotr Kosinsky and I purchased it from Turbosquid a while back for use in another project. (great model btw).  <br />
<br />
The car paint is an A&amp;D mixture of mine, and lighting is merely a skylight with a .hdr map and FG only.]]>
	</description>
	<pubDate>Fri, 19 Oct 2007 01:41:03 +0000</pubDate>
	</item>
	<item>
	<title>Camaros - blue and orange</title>
	<link>http://jeffpatton.cgsociety.org/gallery/505220</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181365953_small.jpg"><br><br>Car that's being used in a project of mine. Model is from Turbosquid. I textured, lit, and rendered the model. I also modified the model slightly, for example, I increased size of cowl induction hood. Rendered in Max9 with mental ray.]]>
	</description>
	<pubDate>Sat, 09 Jun 2007 05:12:35 +0000</pubDate>
	</item>
	<item>
	<title>Black & red camaro's</title>
	<link>http://jeffpatton.cgsociety.org/gallery/507483</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181916139_small.jpg"><br><br>Car that's being used in a project of mine. Model is from Turbosquid. I textured, lit, and rendered the model. I also modified the model slightly, for example, I increased size of cowl induction hood. Rendered in Max9 with mental ray.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 14:02:22 +0000</pubDate>
	</item>
	<item>
	<title>Camaro - yellow & black</title>
	<link>http://jeffpatton.cgsociety.org/gallery/504814</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181267656_small.jpg"><br><br>Car that was used in a project of mine.  Model is from Turbosquid.  I textured, lit, and rendered the model.  I also modified the model slightly, for example, I increased size of cowl induction hood.  Rendered in Max9 with mental ray.<br />
<br />
]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 01:54:18 +0000</pubDate>
	</item>
	<item>
	<title>Silver Camaro angle 2</title>
	<link>http://jeffpatton.cgsociety.org/gallery/504813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181267504_small.jpg"><br><br>Car that was used in a project of mine.  Model is from Turbosquid.  I textured, lit, and rendered the model.  I also modified the model slightly, for example, I increased size of cowl induction hood.  Rendered in Max9 with mental ray.]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 01:51:46 +0000</pubDate>
	</item>
	<item>
	<title>Miniature model</title>
	<link>http://jeffpatton.cgsociety.org/gallery/471187</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1173201113_small.jpg"><br><br>Attempting to create a miniature model feeling.  I believe the building model is from Evermotion.  The trees are Onyx tree.  Rendered in Max9 / mental ray.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 17:11:56 +0000</pubDate>
	</item>
	<item>
	<title>Mental ray interior</title>
	<link>http://jeffpatton.cgsociety.org/gallery/472043</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1173379782_small.jpg"><br><br>I was inspired by a scene in the fryrender gallery:<br />
<a href="http://fryrender.com/gallery_0_interiors_9.html" target="_blank">http://fryrender.com/gallery_0_interiors_9.html</a><br />
<br />
I used Max9 / mental ray to complete this scene.]]>
	</description>
	<pubDate>Thu, 08 Mar 2007 18:49:45 +0000</pubDate>
	</item>
	<item>
	<title>Garden of fine arts 02</title>
	<link>http://jeffpatton.cgsociety.org/gallery/456224</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1169828652_small.jpg"><br><br>Lighting &amp; concrete material study.  Doesn't really show the concrete very well but the lighting was decent looking.]]>
	</description>
	<pubDate>Fri, 26 Jan 2007 16:24:26 +0000</pubDate>
	</item>
	<item>
	<title>Garden of fine arts building 01</title>
	<link>http://jeffpatton.cgsociety.org/gallery/456222</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1169828481_small.jpg"><br><br>Mainly a concrete texture study.]]>
	</description>
	<pubDate>Fri, 26 Jan 2007 16:21:27 +0000</pubDate>
	</item>
	<item>
	<title>A&D leather material test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/495151</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1178857552_small.jpg"><br><br>Just an attempt to create a realistic looking leather material.<br />
]]>
	</description>
	<pubDate>Fri, 11 May 2007 04:25:55 +0000</pubDate>
	</item>
	<item>
	<title>Earth</title>
	<link>http://jeffpatton.cgsociety.org/gallery/433316</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1164345746_small.jpg"><br><br>Everyone makes a space/earth scene from time to time.  Here, I was experimenting a bit with rendering layers.  ]]>
	</description>
	<pubDate>Fri, 24 Nov 2006 05:22:29 +0000</pubDate>
	</item>
	<item>
	<title>ATHF - Meatwad</title>
	<link>http://jeffpatton.cgsociety.org/gallery/436154</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1164989802_small.jpg"><br><br>Wanted to create a 3d version of Meatwad from the Aqua Teen Hunger Force cartoon.  Now I just need to create some of his cardboard buddies to keep him company.  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 01 Dec 2006 16:16:47 +0000</pubDate>
	</item>
	<item>
	<title>Diamonds test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/420770</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161636865_small.jpg"><br><br>A test render using Daniel Rind's diffraction shader in mental ray.]]>
	</description>
	<pubDate>Mon, 23 Oct 2006 20:54:43 +0000</pubDate>
	</item>
	<item>
	<title>3dallusions kitchen scene</title>
	<link>http://jeffpatton.cgsociety.org/gallery/418914</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161196056_small.jpg"><br><br>This scene is part of the current rendering challenge at 3dallusions.com.  The untextured &amp; unlit model itself was provided by the site, and created by Branko Jovanovic.<br />
<br />
I just had to light, texture and render the scene.  I used mental ray in 3dsmax9.  I used the &quot;low&quot; FG preset, but there are a few fg artifacts that should clear up with some higher settings.  But for a 32 minute render...I thought it wasn't bad.]]>
	</description>
	<pubDate>Wed, 18 Oct 2006 18:27:39 +0000</pubDate>
	</item>
	<item>
	<title>Teapot party</title>
	<link>http://jeffpatton.cgsociety.org/gallery/417940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161008865_small.jpg"><br><br>Just a little arch-viz interior lighting experiment for me.  I added a modified night version in my portfolio.  Wanted to get a sunny afternoon feel.]]>
	</description>
	<pubDate>Mon, 16 Oct 2006 14:27:55 +0000</pubDate>
	</item>
	<item>
	<title>Car paint test - gold</title>
	<link>http://jeffpatton.cgsociety.org/gallery/417917</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161004702_small.jpg"><br><br>I created this little scene for testing my materials.  In this exmaple I have a gold metallic car paint test.]]>
	</description>
	<pubDate>Mon, 16 Oct 2006 13:18:24 +0000</pubDate>
	</item>
	<item>
	<title>Car paint - silver</title>
	<link>http://jeffpatton.cgsociety.org/gallery/417914</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161004346_small.jpg"><br><br> Car model is from Evermotion.org.  Just a texture/lighting test for me. ]]>
	</description>
	<pubDate>Mon, 16 Oct 2006 13:12:28 +0000</pubDate>
	</item>
	<item>
	<title>Mental Ray Light Test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/287161</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1129770697_small.jpg"><br><br>This model comes from a thread at Vizdepot.com.  The goal of the thread &amp; providing the model is/was to display different lighting configurations in Mental Ray (3dsmax), and then discuss the settings.<br />
The untextured &amp; unlit model was provided in the thread and of course it's design was based on Jonatan's (aka Sytron) wonderful Maxwell render here:<br />
[url]http://forums.cgsociety.org/showpost.php?p=1671368&amp;postcount=1[url]<br />
I know it's a bit dark near the camera, mainly due to my editing in photoshop.  The original render was a bit brighter.  However, I liked the contrast, so I left the dark areas in (even though it's unatural looking).<br />
Comments and critiques are certainly welcomed.<br />
]]>
	</description>
	<pubDate>Thu, 20 Oct 2005 01:11:38 +0000</pubDate>
	</item>
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