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<rss version="2.0">
<channel>
<title>jeffpatton's CGPortoflio Gallery</title>
<link>http://jeffpatton.cgsociety.org/gallery/</link>
<description>jeffpatton's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Mustang shot 2</title>
	<link>http://jeffpatton.cgsociety.org/gallery/742495</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1237240939_small.jpg"><br><br>Created a few more panoramic HDR's from downtown Columbia SC.  The artwork in the back plate photos (wall mural &amp; giant fire hydrant) were created by local artist <a href="http://www.blueskyart.com/artwork-class-Public.htm" target="_blank">Blue Sky</a><br />
<br />
The mustang mesh I used was created by <a href="http://3d02.com/3d_model_main.aspx?id=29272" target="_blank">SQUIR</a> ]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 17:02:22 +0000</pubDate>
	</item>
	<item>
	<title>Mixed material tests</title>
	<link>http://jeffpatton.cgsociety.org/gallery/752962</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1239732345_small.jpg"><br><br>Just some shader/material tinkering in 3dsMax 2010.  Used the Ajax scan model from Jotero.  ]]>
	</description>
	<pubDate>Tue, 14 Apr 2009 13:05:47 +0000</pubDate>
	</item>
	<item>
	<title>Mustang shot 3</title>
	<link>http://jeffpatton.cgsociety.org/gallery/742497</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1237241004_small.jpg"><br><br>Created a few more panoramic HDR's from downtown Columbia SC.  The artwork in the back plate photos (wall mural &amp; giant fire hydrant) were created by local artist <a href="http://www.blueskyart.com/artwork-class-Public.htm" target="_blank">Blue Sky</a><br />
<br />
The mustang mesh I used was created by <a href="http://3d02.com/3d_model_main.aspx?id=29272" target="_blank">SQUIR</a> ]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 17:03:27 +0000</pubDate>
	</item>
	<item>
	<title>Mustang shot 1</title>
	<link>http://jeffpatton.cgsociety.org/gallery/742493</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1237240872_small.jpg"><br><br>Created a few more panoramic HDR's from downtown Columbia SC.  The artwork in the back plate photos (wall mural &amp; giant fire hydrant) were created by local artist <a href="http://www.blueskyart.com/artwork-class-Public.htm" target="_blank">Blue Sky</a><br />
<br />
The mustang mesh I used was created by <a href="http://3d02.com/3d_model_main.aspx?id=29272" target="_blank">SQUIR</a> ]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 17:01:16 +0000</pubDate>
	</item>
	<item>
	<title>Porsche</title>
	<link>http://jeffpatton.cgsociety.org/gallery/735909</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1235869913_small.jpg"><br><br>I've always wanted to use this particular HDR (Dosch) but kept putting it on the back burner.  It's been a bit rainy/foggy here today and I saw a road that reminded me of this particular HDR...so I gave in and finally used it. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
I did not model the Porsche, only texture/light/render.<br />
<br />
NPR version:<b>(click image to enlarge)</b><br />
<a href="http://jeffpatton.net/Temp/Porsche_PS_NPR.jpg" target="_blank"><img src="http://jeffpatton.net/Temp/Porsche_PS_NPR-thb.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sat, 28 Feb 2009 19:12:03 +0000</pubDate>
	</item>
	<item>
	<title>Poly Model Building</title>
	<link>http://jeffpatton.cgsociety.org/gallery/757473</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1240858842_small.jpg"><br><br>This is a scene I've created for a project I'm working on.  HDR illumination &amp; poly modeled in 3dsmax.<br />
<br />
Shaded wireframe render:<br />
<b>(click image to enlarge)</b><br />
<a href="http://jeffpatton.net/Blog-images/bldg_shaded_wire.jpg" target="_blank"><img src="http://jeffpatton.net/Blog-images/bldg_shaded_wire_thb.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Mon, 27 Apr 2009 14:00:48 +0000</pubDate>
	</item>
	<item>
	<title>Nissan Skyline</title>
	<link>http://jeffpatton.cgsociety.org/gallery/732983</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1235244567_small.jpg"><br><br>Trying to expand my portfolio a bit by including some non-mental ray renders.  As usual with me &amp; vehicles, the mesh was provided by someone else.<br />
<br />
VRay materials (naturally) and I lit the scene with my own panoramic HDR image and matching back plate.  At 4k resolution my panoramic HDR's aren't cutting it for large renders (notice the stretched environment reflections on the paint).  Guess I'll have to try some wide angle lenses instead of my fisheye so I can create higher resolution HDR's.<br />
<br />
FWIW, here's a small preview of the environment HDR:<br />
<img src="http://jeffpatton.net/Temp/Saluda02.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sat, 21 Feb 2009 13:29:33 +0000</pubDate>
	</item>
	<item>
	<title>Yellow Nissan Skyline</title>
	<link>http://jeffpatton.cgsociety.org/gallery/733074</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1235263386_small.jpg"><br><br>Trying to expand my portfolio a bit by including some non-mental ray renders. As usual with me &amp; vehicles, the mesh was provided by someone else.<br />
<br />
VRay materials (naturally) and I lit the scene with my own panoramic HDR image and matching back plate. ]]>
	</description>
	<pubDate>Sat, 21 Feb 2009 18:43:08 +0000</pubDate>
	</item>
	<item>
	<title>Red Nissan Skyline</title>
	<link>http://jeffpatton.cgsociety.org/gallery/733372</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1235347046_small.jpg"><br><br>Trying to expand my portfolio a bit by including some non-mental ray renders. As usual with me &amp; vehicles, the mesh was provided by someone else.<br />
<br />
VRay materials (naturally) and I lit the scene with my own panoramic HDR image and matching back plate.]]>
	</description>
	<pubDate>Sun, 22 Feb 2009 17:57:29 +0000</pubDate>
	</item>
	<item>
	<title>WK_Vette_Comp</title>
	<link>http://jeffpatton.cgsociety.org/gallery/728015</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1234146585_small.jpg"><br><br>A while back I purchased a Sigma fisheye lens for my digital camera and I've finally used it for what I purchased it for...to create panoramic .HDR images.  This render is using my first homemade panoramic .HDR image (yaaaay!). <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
FWIW, here's what my panoramic .HDR looked like:<br />
<img src="http://jeffpatton.net/Temp/WK_Pano_Sml.jpg" border="0" alt="" /><br />
<br />
NOTE:  I did not model this vehicle, it was provided by others.  I textured the vehicle, lit the scene, and of course created the environment HDR.]]>
	</description>
	<pubDate>Sun, 08 Feb 2009 20:29:48 +0000</pubDate>
	</item>
	<item>
	<title>Studio - yellow vette</title>
	<link>http://jeffpatton.cgsociety.org/gallery/717165</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1231685426_small.jpg"><br><br>Wanted to add a more typical studio example to my portfolio.  The blurred light reflections aren't caused by photoshop work or glossy paint material.  I used soft light boxes for the lights instead (notice the sharp reflection of the side mirrors on the door).]]>
	</description>
	<pubDate>Sun, 11 Jan 2009 08:50:31 +0000</pubDate>
	</item>
	<item>
	<title>Back in Black</title>
	<link>http://jeffpatton.cgsociety.org/gallery/717163</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1231685281_small.jpg"><br><br>Since I don't really have any studio shots here in my portfolio, wanted to add a couple.  I know this one doesn't really make a lot of the vehicle visible...I just thought it was kind of neat looking.]]>
	</description>
	<pubDate>Sun, 11 Jan 2009 08:48:06 +0000</pubDate>
	</item>
	<item>
	<title>Black Mercedes SLR</title>
	<link>http://jeffpatton.cgsociety.org/gallery/610719</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1205985516_small.jpg"><br><br>This was mainly just a test render (probably seems like that's all I do)...but the SLR model came from Evermotion (thanks), here's the link: <a href="http://www.evermotion.org/vbulletin/showthread.php?t=64865" target="_blank">http://www.evermotion.org/vbulletin...ead.php?t=64865</a><br />
<br />
So, in this render I created the lighting, texturing, and composition, but not the modeling of the car.]]>
	</description>
	<pubDate>Thu, 20 Mar 2008 03:58:38 +0000</pubDate>
	</item>
	<item>
	<title>Metallic blue paint</title>
	<link>http://jeffpatton.cgsociety.org/gallery/717161</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1231685123_small.jpg"><br><br>Just messing around and figured I'd add this one to the gallery for a little while before deleting it.]]>
	</description>
	<pubDate>Sun, 11 Jan 2009 08:45:27 +0000</pubDate>
	</item>
	<item>
	<title>Suurland HDRI example</title>
	<link>http://jeffpatton.cgsociety.org/gallery/711125</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1230151699_small.jpg"><br><br>Thomas Suurland released one of his fabulous HDRI sets for testing purposes.<br />
<br />
Link:<br />
<a href="http://HDRI and backplate by www.hdri-locations.com" target="_blank">HDRI and backplate by www.hdri-locations.com</a><br />
<br />
Very nice HDRI's &amp; matching backplates.  Great work Thomas!]]>
	</description>
	<pubDate>Wed, 24 Dec 2008 14:48:22 +0000</pubDate>
	</item>
	<item>
	<title>Deese Deuce</title>
	<link>http://jeffpatton.cgsociety.org/gallery/710040</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1229840630_small.jpg"><br><br>I guess it's the time of year (Christmas) that made me think about these little cars that I collected when I was a kid.  I used this Ford mesh (again) from Christophe Deese to create the &quot;Deese Deuce&quot;.  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
EDIT:  Added another view <br />
<b>(click image to enlarge)</b><br />
<a href="http://jeffpatton.net/Blog-images/Deese_Deuce_02.jpg" target="_blank"><img src="http://jeffpatton.net/Blog-images/Deese_Deuce_02-thb.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 21 Dec 2008 00:23:53 +0000</pubDate>
	</item>
	<item>
	<title>Corvette Renders</title>
	<link>http://jeffpatton.cgsociety.org/gallery/687071</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1224549902_small.jpg"><br><br>Just a few composite tests.  Model was created by someone else, I just compose, texture, light, and render.<br />
<br />
Updated to include a similar render using a back-plate &amp; environment probe I created.<br />
<br />
<b>(click image to enlarge)</b><br />
<a href="http://jeffpatton.net/Blog-images/Cola_corvette.jpg" target="_blank"><img src="http://jeffpatton.net/Blog-images/Cola_corvette_thb.jpg" border="0" alt="" /></a><br />
]]>
	</description>
	<pubDate>Tue, 21 Oct 2008 00:45:07 +0000</pubDate>
	</item>
	<item>
	<title>32 Ford (Christophe Desse) renders for Gnomonology video</title>
	<link>http://jeffpatton.cgsociety.org/gallery/679417</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g35/11835/11835_1222547832_small.jpg"><br><br>These are the renders from my gnomonology.com video on vehicle rendering with 3ds Max 2009 &amp; mental ray.<br />
<br />
<b>(click image to enlarge)</b><br />
<a href="http://jeffpatton.net/Blog-images/32Ford_02.jpg" target="_blank"><img src="http://jeffpatton.net/Tests/32Ford_02-tn.jpg" border="0" alt="" /></a><br />
<br />
<b>(click image to enlarge)</b><br />
<a href="http://jeffpatton.net/Blog-images/32Ford_03.jpg" target="_blank"><img src="http://jeffpatton.net/Tests/32Ford_03-tn.jpg" border="0" alt="" /></a><br />
  ]]>
	</description>
	<pubDate>Sat, 27 Sep 2008 20:37:15 +0000</pubDate>
	</item>
	<item>
	<title>Still life</title>
	<link>http://jeffpatton.cgsociety.org/gallery/672549</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1220829146_small.jpg"><br><br>Thought I'd try to diversify my portfolio a bit from the normal architecture/vehicle stuff.  This is my attempt at one of the lighting challenges here at CGSociety.<br />
]]>
	</description>
	<pubDate>Sun, 07 Sep 2008 23:12:29 +0000</pubDate>
	</item>
	<item>
	<title>32Ford of Christophe Desse</title>
	<link>http://jeffpatton.cgsociety.org/gallery/647630</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1214659585_small.jpg"><br><br>Being the car freak I am, when I read that Christophe Desse had graciously shared more of his modeling talent with the 3d community for playing/testing, I simply had to partake.  <br />
<br />
Link:<br />
<a href="http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359" target="_blank">http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359</a><br />
<br />
Many thanks Christophe.]]>
	</description>
	<pubDate>Sat, 28 Jun 2008 13:26:29 +0000</pubDate>
	</item>
	<item>
	<title>Dwayne Ellis bathroom scene</title>
	<link>http://jeffpatton.cgsociety.org/gallery/606707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1205169636_small.jpg"><br><br>This model is created by Dwayne Ellis <a href="http://www.dwayne-ellis.com/" target="_blank">http://www.dwayne-ellis.com/</a><br />
<br />
I configured the scene in mental ray with the mrSun/mrSky, one skylight portal at the window opening, and one photometric light in the shower area.  Subtle DOF was added in post as well as the chromatic aberration and slight color correction.]]>
	</description>
	<pubDate>Mon, 10 Mar 2008 17:20:38 +0000</pubDate>
	</item>
	<item>
	<title>Glass room</title>
	<link>http://jeffpatton.cgsociety.org/gallery/546507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1191470999_small.jpg"><br><br>This is my render of a scene I made for a lighting/texturing charrette at <a href="http://vizdepot.com/" target="_blank">http://vizdepot.com/</a>]]>
	</description>
	<pubDate>Thu, 04 Oct 2007 04:10:01 +0000</pubDate>
	</item>
	<item>
	<title>Modern Bathroom</title>
	<link>http://jeffpatton.cgsociety.org/gallery/578758</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1199280799_small.jpg"><br><br>A simple lighting/texturing study of a &quot;modern&quot; bathroom scene.  Several of the models are from Evermotion.  Both renders use photometric lights with IES profiles.  The day time version also has sky portals outside the windows and a mrSun/mrSky.  Both global illumination and final gather were used for the indirect lighting.]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 13:33:28 +0000</pubDate>
	</item>
	<item>
	<title>Production shader test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/591734</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1202103732_small.jpg"><br><br>Anytime I go out I try to take my digital camera with me so I can either grab some reference photos, textures, or in this case I took my handy &quot;Christmas ornament on a stick&quot; with me to grab some photos/probes for use with the new mental ray production shaders.<br />
<br />
The production shaders are fairly easy to configure (and can be darn useful)...Kudo's to Zap!]]>
	</description>
	<pubDate>Mon, 04 Feb 2008 05:42:32 +0000</pubDate>
	</item>
	<item>
	<title>Oddball</title>
	<link>http://jeffpatton.cgsociety.org/gallery/554169</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1193317376_small.jpg"><br><br>Just an exploration of new mental ray features in 3ds Max 2008.  Features used: mr Portal Lights, Photographic Exposure Control, and the Arch: DOF / Bokeh camera shader]]>
	</description>
	<pubDate>Thu, 25 Oct 2007 13:02:58 +0000</pubDate>
	</item>
	<item>
	<title>Canyon run</title>
	<link>http://jeffpatton.cgsociety.org/gallery/527775</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1186790926_small.jpg"><br><br>I used 3dsmax/mental ray to create this image.  The car model was provided by others.  I composed/textured/lit/rendered the image.]]>
	</description>
	<pubDate>Sat, 11 Aug 2007 00:08:48 +0000</pubDate>
	</item>
	<item>
	<title>Mental ray architectural interior test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/527772</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1186789845_small.jpg"><br><br>Used the Evermotion scene that ships with Max9 for a quick lighting test.  Final Gather only used for the indirect illumination.]]>
	</description>
	<pubDate>Fri, 10 Aug 2007 23:50:47 +0000</pubDate>
	</item>
	<item>
	<title>Mental ray architectural interior test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/527773</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1186790063_small.jpg"><br><br>I used this scene from Turbosquid (user name &quot;Image Kingdom&quot;) to demonstrate a simple FG &amp; daylight system lighting technique for SIGGRAPH.  The only light source in this scene is the mrSun/mrSky system.]]>
	</description>
	<pubDate>Fri, 10 Aug 2007 23:54:25 +0000</pubDate>
	</item>
	<item>
	<title>Displaced terrain</title>
	<link>http://jeffpatton.cgsociety.org/gallery/509154</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1182364562_small.jpg"><br><br>Here's an example of a simple terrain made with a mental ray displacement map.  Added DOF in post with a z-depth pass.  Render time was about 6 minutes on a dual xeon 3.2 system.]]>
	</description>
	<pubDate>Wed, 20 Jun 2007 18:36:03 +0000</pubDate>
	</item>
	<item>
	<title>Primer paint test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/507551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181925422_small.jpg"><br><br>Testing my primer/flat/matte (whatever you want to call it), paint setup.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 16:37:05 +0000</pubDate>
	</item>
	<item>
	<title>Camaro - yellow & black</title>
	<link>http://jeffpatton.cgsociety.org/gallery/504814</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181267656_small.jpg"><br><br>Car that was used in a project of mine.  Model is from Turbosquid.  I textured, lit, and rendered the model.  I also modified the model slightly, for example, I increased size of cowl induction hood.  Rendered in Max9 with mental ray.<br />
<br />
]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 01:54:18 +0000</pubDate>
	</item>
	<item>
	<title>Silver Camaro angle 2</title>
	<link>http://jeffpatton.cgsociety.org/gallery/504813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1181267504_small.jpg"><br><br>Car that was used in a project of mine.  Model is from Turbosquid.  I textured, lit, and rendered the model.  I also modified the model slightly, for example, I increased size of cowl induction hood.  Rendered in Max9 with mental ray.]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 01:51:46 +0000</pubDate>
	</item>
	<item>
	<title>Miniature model</title>
	<link>http://jeffpatton.cgsociety.org/gallery/471187</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1173201113_small.jpg"><br><br>Attempting to create a miniature model feeling.  I believe the building model is from Evermotion.  The trees are Onyx tree.  Rendered in Max9 / mental ray.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 17:11:56 +0000</pubDate>
	</item>
	<item>
	<title>Mental ray interior</title>
	<link>http://jeffpatton.cgsociety.org/gallery/472043</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1173379782_small.jpg"><br><br>I was inspired by a scene in the fryrender gallery:<br />
<a href="http://fryrender.com/gallery_0_interiors_9.html" target="_blank">http://fryrender.com/gallery_0_interiors_9.html</a><br />
<br />
I used Max9 / mental ray to complete this scene.]]>
	</description>
	<pubDate>Thu, 08 Mar 2007 18:49:45 +0000</pubDate>
	</item>
	<item>
	<title>Garden of fine arts 02</title>
	<link>http://jeffpatton.cgsociety.org/gallery/456224</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1169828652_small.jpg"><br><br>Lighting &amp; concrete material study.  Doesn't really show the concrete very well but the lighting was decent looking.]]>
	</description>
	<pubDate>Fri, 26 Jan 2007 16:24:26 +0000</pubDate>
	</item>
	<item>
	<title>Garden of fine arts building 01</title>
	<link>http://jeffpatton.cgsociety.org/gallery/456222</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1169828481_small.jpg"><br><br>Mainly a concrete texture study.]]>
	</description>
	<pubDate>Fri, 26 Jan 2007 16:21:27 +0000</pubDate>
	</item>
	<item>
	<title>A&D leather material test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/495151</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1178857552_small.jpg"><br><br>Just an attempt to create a realistic looking leather material.<br />
]]>
	</description>
	<pubDate>Fri, 11 May 2007 04:25:55 +0000</pubDate>
	</item>
	<item>
	<title>Earth</title>
	<link>http://jeffpatton.cgsociety.org/gallery/433316</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1164345746_small.jpg"><br><br>Everyone makes a space/earth scene from time to time.  Here, I was experimenting a bit with rendering layers.  ]]>
	</description>
	<pubDate>Fri, 24 Nov 2006 05:22:29 +0000</pubDate>
	</item>
	<item>
	<title>ATHF - Meatwad</title>
	<link>http://jeffpatton.cgsociety.org/gallery/436154</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1164989802_small.jpg"><br><br>Wanted to create a 3d version of Meatwad from the Aqua Teen Hunger Force cartoon.  Now I just need to create some of his cardboard buddies to keep him company.  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 01 Dec 2006 16:16:47 +0000</pubDate>
	</item>
	<item>
	<title>Diamonds test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/420770</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161636865_small.jpg"><br><br>A test render using Daniel Rind's diffraction shader in mental ray.]]>
	</description>
	<pubDate>Mon, 23 Oct 2006 20:54:43 +0000</pubDate>
	</item>
	<item>
	<title>3dallusions kitchen scene</title>
	<link>http://jeffpatton.cgsociety.org/gallery/418914</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161196056_small.jpg"><br><br>This scene is part of the current rendering challenge at 3dallusions.com.  The untextured &amp; unlit model itself was provided by the site, and created by Branko Jovanovic.<br />
<br />
I just had to light, texture and render the scene.  I used mental ray in 3dsmax9.  I used the &quot;low&quot; FG preset, but there are a few fg artifacts that should clear up with some higher settings.  But for a 32 minute render...I thought it wasn't bad.]]>
	</description>
	<pubDate>Wed, 18 Oct 2006 18:27:39 +0000</pubDate>
	</item>
	<item>
	<title>Teapot party</title>
	<link>http://jeffpatton.cgsociety.org/gallery/417940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161008865_small.jpg"><br><br>Just a little arch-viz interior lighting experiment for me.  I added a modified night version in my portfolio.  Wanted to get a sunny afternoon feel.]]>
	</description>
	<pubDate>Mon, 16 Oct 2006 14:27:55 +0000</pubDate>
	</item>
	<item>
	<title>Car paint test - gold</title>
	<link>http://jeffpatton.cgsociety.org/gallery/417917</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161004702_small.jpg"><br><br>I created this little scene for testing my materials.  In this exmaple I have a gold metallic car paint test.]]>
	</description>
	<pubDate>Mon, 16 Oct 2006 13:18:24 +0000</pubDate>
	</item>
	<item>
	<title>Car paint - silver</title>
	<link>http://jeffpatton.cgsociety.org/gallery/417914</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1161004346_small.jpg"><br><br> Car model is from Evermotion.org.  Just a texture/lighting test for me. ]]>
	</description>
	<pubDate>Mon, 16 Oct 2006 13:12:28 +0000</pubDate>
	</item>
	<item>
	<title>Mental Ray Light Test</title>
	<link>http://jeffpatton.cgsociety.org/gallery/287161</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11835/11835_1129770697_small.jpg"><br><br>This model comes from a thread at Vizdepot.com.  The goal of the thread &amp; providing the model is/was to display different lighting configurations in Mental Ray (3dsmax), and then discuss the settings.<br />
The untextured &amp; unlit model was provided in the thread and of course it's design was based on Jonatan's (aka Sytron) wonderful Maxwell render here:<br />
[url]http://forums.cgsociety.org/showpost.php?p=1671368&amp;postcount=1[url]<br />
I know it's a bit dark near the camera, mainly due to my editing in photoshop.  The original render was a bit brighter.  However, I liked the contrast, so I left the dark areas in (even though it's unatural looking).<br />
Comments and critiques are certainly welcomed.<br />
]]>
	</description>
	<pubDate>Thu, 20 Oct 2005 01:11:38 +0000</pubDate>
	</item>
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