<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>jeffpatton's CGPortoflio Blog</title>
<link>http://jeffpatton.cgsociety.org/blog/</link>
<description>jeffpatton's blog</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Rendering gems with mental ray</title>
	<link>http://jeffpatton.cgsociety.org/blog/5868</link>
	<description><![CDATA[If you're rendering gemstones with mental ray you'll want to read MasterZap's latest blog-torial:<br />
<a href="http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html" target="_blank">http://mentalraytips.blogspot.com/2...amonds-and.html</a>]]>
	</description>
	<pubDate>Sat, 14 Nov 2009 08:44:51 +0000</pubDate>
	</item>
	<item>
	<title>Another helpful blog/website</title>
	<link>http://jeffpatton.cgsociety.org/blog/5865</link>
	<description><![CDATA[Wanted to pass along another &amp;quot;new to me&amp;quot; helpful site I just discovered via a FaceBook post...and who said FaceBook was useless!<br />
<a href="http://cgpov.com/" target="_blank">cgpov.com</a>  - All kinds of various useful info here, and all written/recorded very well.<br />
<br />
]]>
	</description>
	<pubDate>Thu, 12 Nov 2009 14:45:37 +0000</pubDate>
	</item>
	<item>
	<title>Projected Volume Caustics</title>
	<link>http://jeffpatton.cgsociety.org/blog/5843</link>
	<description><![CDATA[Added a new blog tip on creating 'fake' projected volume caustics with 3ds Max &amp; mental ray<br />
<br />
Click image to go to tip:<br />
<a href="http://mrmaterials.com/jeffs-blog/107-projected-caustics.html" target="_blank"><img src="http://www.mrmaterials.com/images/stories/JeffPatton/Blog/2009_Content/projected_caustic.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Wed, 04 Nov 2009 15:27:51 +0000</pubDate>
	</item>
	<item>
	<title>Kelvin controlled sunlight</title>
	<link>http://jeffpatton.cgsociety.org/blog/5787</link>
	<description><![CDATA[New blog post on using custom colored and/or kelvin controlled sunlight in your 3ds Max/ mental ray scenes.<br />
<br />
<img src="http://jeffpatton.net/Blog-images/Sun_Kelvin_001_thb.jpg" border="0" alt="" /><br />
<br />
Link:<br />
<a href="http://mrmaterials.com/jeffs-blog/106-kelvin-controlled-sunlight.html" target="_blank">http://mrmaterials.com/jeffs-blog/1...d-sunlight.html</a>]]>
	</description>
	<pubDate>Sat, 10 Oct 2009 16:15:56 +0000</pubDate>
	</item>
	<item>
	<title>HDR Light Studio 1.5 released</title>
	<link>http://jeffpatton.cgsociety.org/blog/5782</link>
	<description><![CDATA[<a href="http://www.hdrlightstudio.com/" target="_blank">HDR Light Studio v1.5</a> is now released and I posted a little more info about it on my <a href="http://mrmaterials.com/jeffs-blog/105-hdr-light-studio-15.html" target="_blank">latest blog entry at mrmaterials.com</a>.]]>
	</description>
	<pubDate>Thu, 08 Oct 2009 08:09:34 +0000</pubDate>
	</item>
</channel>
</rss>
