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Jeff Patton
JeffPatton


Location:
Lexington, USA

Language(s):
English

Member Since:
August 2002

Last Updated:
14 November 2009

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September 27, 2008. 04:37
Vehicle rendering in 3ds Max 2009 (video)
I was able to create a video for gnomonology: http://gnomonology.com/tutorial/310

Description of video content:
In this video Jeff Patton takes an in-depth look at how to create a realistic render of a vehicle in 3DS Max using Mental Ray.
Jeff walks you through the process step by step and provides a solid foundation for you to be able to create your own renders and understand Mental Ray.
Specifically, Jeff covers the following items: Arch and Design Materials, Metallic Flake Paint Materials, Using a 3 Point Lighting Setup, Photographic Exposure Controls, Kelvin Controls, Texturing, The New Composite Map in 3DS Max 2009.


Here are some renders from the scenes I discuss (and included with the video)

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A huge thanks to Chris Desse http://xtrm3d.cgsociety.org/gallery/ for allowing me to use his model.

September 25, 2008. 15:51
Blog update: Grass displacement
Just created a new blog entry addressing frequently asked questions about creating displaced grass in mental ray / 3ds max.

http://www.mrmaterials.com/jeffs-bl...cement-faq.html
September 09, 2008. 16:31
Blog update: HDR shadows
I've added a new blog entry on getting shadows from your HDR's/image based lighting by using Irradiance Particles: http://mrmaterials.com/jeffs-blog.html
 
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