Jeff Patton JeffPatton Location: Lexington, USA Language(s):
English Member Since: August 2002 Last Updated: 14 November 2009 Portfolio Views: 1069022 Chosen as Favorite: 521
Description of video content: In this video Jeff Patton takes an in-depth look at how to create a realistic render of a vehicle in 3DS Max using Mental Ray.
Jeff walks you through the process step by step and provides a solid foundation for you to be able to create your own renders and understand Mental Ray.
Specifically, Jeff covers the following items: Arch and Design Materials, Metallic Flake Paint Materials, Using a 3 Point Lighting Setup, Photographic Exposure Controls, Kelvin Controls, Texturing, The New Composite Map in 3DS Max 2009.
Here are some renders from the scenes I discuss (and included with the video)
I've added a new blog entry on getting shadows from your HDR's/image based lighting by using Irradiance Particles: http://mrmaterials.com/jeffs-blog.html