Now that I find myself using the newly tweaked log. exposure control in Max9, I have to adjust my workflow a bit for the log. exposure control. Let's take fog as an example. You have your scene all setup with the new daylight system and logarithmic exposure control. But now you want to add a mist(lume) shader to create some fog in your scene.
Here's what you'll most likely get:
Obviously something isn't right. I've specified the fog to be a white color, not black. Well, it's because the log. exposure control is dampening the effect. You have two options, you can adjust the log. exposure control settings to try and balance it or just add an output map to your mist shader to boost the brightness. Since adjusting the log. exposure control would affect my entire scene, I chose to add an output map to my mist shader.
Mist with an output map:
So keep in mind that you can create a fog effect from within the mental ray daylight system. But if you create your own fog, don't forget about the effect the log. exposure control could have on it.
|